RvR Lake PQ Contribution (Keeps)
Six Months Subscription —
Okay so, contribution in PQs in RvR lakes is bugged, this is bad. This is bad because it means that I'm yet to see a gold bag as I usually come either 13th or 33rd contribution and then roll lower again. This is despite whether I've spent the entire time dead on the floor, alt-tabbed out surfing the net or HAMMERING MY KEYBOARD as hard as I can to spam out Demolitions. ...
Paul Barnett explains the RvR keep contribution snafu
Snaffy's Space —
Just caught this on the YouTube. Nice to hear what’s going on, but Paul did seem a wee bit harsh on the coding manager, Colin Shannon (if he was actually being serious). I kinda started feeling bad for the guy, but then I remembered that buggy code makes me feel bad too!
Basically, there is a piece of code that addresses the situation of a tie in a public quest with the Vegas loot system (aka “the lunatic tie code”). It works fine in normal public quests, though it is rarely ever called. Unfortunately, when they moved the Vegas loot system over to keeps in RvR, well, the ...
Paul Barnett Throws Tomatoes At Coder On Webcam
Broken Toys —
Well, not literally:
Some random points:
I’m pretty sure this is the first serious MMO bug copped to via Youtube.
I worked with Colin Shannon when I was at Mythic. He is one of the best programmers out there and Mythic is damned lucky to have him. Internet yutzes who clearly would NEVER ...
Barnett Gets Personal With Mythic's Coding Department
Wandering Goblin —
There may be some internal backlash over at Mythic entertainment as Paul Barnett completely trashed the coding department on his YouTube blog. Of course this is all in good fun as Paul is really a cool guy. Just thought all you Warhammerheads out there might like to know. Check this out: ...
Mythic Explains Broken oRVR Contribution
Mystic Worlds —
Make of it what you will. I already posted my opinion that they are between a rock and a cross these days. Enter stage unfortunate circumstance and the wound seeps some more. I'm sure they'll get everything worked out in the long run. This is why as a player, my preference was for them to fix the fundamentals of the game before worrying about pushing people out to oRVR because portion of the players are screaming for it. Yes, I get oRVR is supposed to be the core but hey, there are more pressing issues in Warhammer right now.
MMO Roundup - A few weeks of WoW and WAR
ITG! I'm Talkin' Games —
Warhammer Online I have yet to pop over to the test server to give Warhammer Online's patch 1.1 a spin, but it seems that more than a few people have and are reporting on it in depth. Pwnsan has a good breakdown on the RVR influence rewards over on his site, so go check that out as I don't have any first hand experience to report. Over at Garrison of WAR there is not one but two posts covering alot of the 1.1 stuff that is coming soon and is a recommended read if you are curious about what is coming soon in WAR. I've logged about an hour of play time in WAR this week, and that hour was little more than chatting with guild ...
Rant: Warhammer RvR Population Capped!
MMORPG Games & MMO News - MMOCrunch —
Rant: Warhammer RvR Population Capped!
Mythic released an announcement on the WAR Herald today that I find stunning. Here are some excerpts from the announcement:
“When the Fortress population reaches certain population thresholds, players who are attempting to enter the area of the besieged Fortress that are Rank 35 and below will be teleported to the warcamp for the region they are in. When the next area population threshold has been met, players that are Rank 37 and below will be teleported to the warcamp. The final population threshold applies to players that are Rank 39 and below. Once the total ...



