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Where’d the Social Go?
I’m not a social MMO player. I prefer to play solo, and perhaps get together with a few friends to take on particularly challenging adventures. That said, where the hell did the social go in MMOs? Why do I feel like I’m playing a solo game among anonymous (N)PCs, no longer the ...
Scott Hartsman - Off the Record » About
hartsman.com — Unannounced MMO and Platform (ohai.com) (Beta Release - May 2009) 11 social games and skins on four social networks (2008) EQ2: Rise of Kunark (Expansion) (Nov 2007) Legends of Norrath: Oathbound (Sept 2007) EQ2: Echoes of Faydwer (Expansion) (Nov ... (more) Scott Hartsman - Off the Record » About
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Bringing the Social Game Back
Keen and Graev's Gaming Blog — ... Is it even possible?  According to Ryan Shwayder (Nerfbat author, 38 Studios employee, game designer, cool guy) it is, but only if it can be done correctly.  He even alluded to the “secret sauce” (method) that Copernicus will use.  Ryan goes through the list of things that made games social back in the day and emphasizes that the reason why we’re no longer social is because we do not depend on each other while we play anymore.  I’ve been saying the same thing for years. ...

Bringing sexy…err..social back
Cuppytalk — ... Ryan Shwayder talks about how it *is* possible for modern MMOs to bring social interaction back without losing accessibility – in fact, he hints that Copernicus will be doing just that. ...

Daily Bog Roll 7/11 – Two Ply Edition
The Ancient Gaming Noob — ... Another former EverQuest II guy, Ryan Shwayder, wants to know where all the “social” went in our MMOs.  He has a laundry list of things that have made us solo-nauts in these games and then says that the ...

Redefining MMOs: Massively Singleplayer?
Massively — ... team were tossing around ideas for a new series called, "Redefining MMOs," I jumped all over the more solo direction MMOs have taken lately. I wanted to point out that today's MMOs are less about we and more about me. I wanted to list off a dozen or so features I felt were responsible for killing social gaming. I wanted to rekindle the debate over whether or not this is a good or bad thing. It seems I'm a bit late to the party because two bloggers, Ryan Shwayder and Keen, beat me to it by a few days. Wolfshead also put together a ...

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