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tobolds.blogspot.com - 2/11/2009
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Yet another post about WAR having 300k subscribers, and what it all means. There were several comments on this blog saying that 300k wasn't that bad, and as Syncaine pointed out , those subscription numbers probably mean that WAR is the number 2 monthly-fee MMO in the US / Europe. So, we just ...
herald.warhammeronline.com - 2/4/2009
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herald.warhammeronline.com —
Folks, Mythic has always been committed to maintaining
a high level of development and customer service to
our MMO players. In anticipation of rumors regarding staff reductions here at Mythic today, this seems like a good time to provide some insight ...
(more)
Update From Mythic
blog.reroller.com - 2/9/2009
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blog.reroller.com —
Interestingly enough, in the last week or so
since Mythic implemented a few changes to the difficulty
of capturing zones and fortresses (in addition to the real-world beatdown Mark Jacobs has been taking in the press regarding layoffs and earnings ), I’ve seen Order on Skull Throne get ...
(more)
City sieges a frustrating letdown
thegreenskin.com - 2/6/2009
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thegreenskin.com —
So I was listening in to the Eurogamer
dev chat with several staff members from Mythic and
I’m very pleased with the details they let slip about Lands of the Dead. Here’s my bullet point list of highlights I jotted down from the chat: ...
(more)
I am appeased… almost! And more…
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World of Warcraft’s success is greatly because of luck.
mendax.org —
One of the primary reasons that World of Warcraft (WoW) managed to make MMOGs mainstream is because of timing. That’s not to say that WoW isn’t a good game in its own right, but chances are, if the stars weren’t in perfect alignment, WoW wouldn’t have amazed observers with its vacuum-like prowess at sucking in millions of gamers. Hardcore Casual’s syncaine wrote a great synopsis of these events:
In short, late 2004 was a ‘perfect storm’ of sorts to launch an MMO. The current king shot himself in the foot, removing himself right before your arrival. The previous king told his core ...
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