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What is a Diku?
I wish someone who has a good memory of these things and was there, would document that the key game design features of a DIKU are, if everyone is going to refer to MMOs as DIKU derivatives. – a comment from Daniel Speed on Broken Toys » Wikicrap . Glossing much here…  ...
Server Merge News and New Server News
eqplayers.station.sony.com — On January 21, 2009, EQ will be consolidating "The Combine" server and "Druzzil Ro (Xev)" server into... one server to be titled "Druzzil Ro (Xev, Combine)." The merge will begin at 3 a.m. PST and will last approximately ... (more) Server Merge News and New Server News
Everquest 10th Anniversary Art Book
bradygames.com — The original storylines for EverQuest and EverQuest II. Interviews with key contributors to the EverQuest legacy, including... John Smedley, Russell Shanks, Brad McQuaid and many others. See the world of Norrath come to life! Concept art to final 3-D ... (more) Everquest 10th Anniversary Art Book
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DIKU defined, the old formula for an MMO.
Hardcore Casual — ... Raph Koster has an amazing write-up of what defines a DIKU mud, and how some of the bigger MMOs (EQ, WoW) are direct descendents. My first limited experience with an MMO was Neverwinter Nights on AOL, and my first true MMO was Ultima Online. I also skipped EQ1, going from UO to Asheron’s Call, but I finally caught up to the traditional DIKU MMO with WoW, and I have to say reading Raph’s piece was a bit eye-opening. I mean I knew roughly what DIKU was about before, but his write-up makes it painfully clear how little has changed with that formula. It’s also ...

Answering Tom Chick: Five Easy Pieces And One Snide One
Broken Toys — ... that to date every DikuMUD (muds descending from Diku code bases, as Raph Koster’s magisterial analysis describes), and the core combat mechanic hasn’t really changed that much in the intervening decades. You takes the beats, you heals the beats, you mitigate the beats, you spread the beats around. It’s all about the beats. Unless, you know, you fight other players, since other players are usually immune to taunting unless it takes place on message boards. Even in DikuCombat, PvP breaks the whole aggro paradigm. And there *are* other combat systems that have ...

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