Neutralizing the Incentive Value of Gear
Player Versus Developer —
... Keen is also revisiting WoW's 5-man game, and suggests that Blizzard is embracing the theme park aspect of the game. Players enjoy running dungeons, and part of that enjoyment comes from a slow but steady stream of loot upgrades. Apparently, we will not continue to do the content after we run out of rewards. The problem is that the expected value of the reward is tied to the amount of time the player expects to enjoy it. The next time I'm facing a reputation grind or low drop rate in WoW, the prospect that the rewards will be obsolete in the next patch will weigh far more ...
Your family vacation, McDonalds, and the MMO genre
Hardcore Casual —
... Keen has a well written post about his return to WoW and what the game is all about now. Read it made me realize the difference between some people in the real world, one that also seems to apply to the MMO genre, and one which is somewhat related to ...

