The trouble with wards
reroller: a warhammer online and mmorpg blog —
... Of course, you have to deal with the 1-3 day lockout between PvE dungeon runs, which I find artificial and somewhat annoying, but at least you can still work at it without too much trouble if you start at the beginning and work your way up. As Ferrel at Epic Slant points out, it’s a lot more fun to run a dungeon once every 3 days and pick up something you need each time, rather than running it once a day and getting nothing. If you’re a tank, you’re in for a long haul; you’ll be expected to have 4-5 of each ward type for the next stage in the dungeon ...
Weekly WAR Rollup: 15 minutes of fame edition!
reroller: a warhammer online and mmorpg blog —
... I put up a couple of days ago, there’s been a ton of ward-related discussion around the forums and WAR blogs. If you’re interested (or as uninformed as the rest of us bloggers appear to be), here’s a quick list of all of the related posts to sink your un-warded teeth into:
Wards? Where We’re Going, We Don’t Need No Wards! and Burt Wards over at WAAAGH!
The Lesser of Two Evils at RP That Way ===>
The state of Warhammer PvE Dec 08 at Epic Slant
The Daily Grind at Ground ...



