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The KISS Army: 300,000 Strong
The KISS Army: 300,000 Strong
Subscriber numbers are funny things in MMO circles. Players live and die by what little is freely given by companies -- who more often than not hide these numbers for various reasons -- and entire verdicts of a game's future can be foretold in one day. People analyze, quote and overanalyze ...
300,000 Is a Good Number
killtenrats.com — Mark Jacobs may not think the game is doing well , but that is a very respectable... success. I hope that WoW has permanently expanded the industry to allow more games to exist with those kinds of subscriber numbers. If 100,000 becomes the mark of a ... (more) 300,000 Is a Good Number
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You load 300k subs, and whaddaya get?
Book of Grudges — ... of players. It’s a solid income stream for Mythic/ EA. It’s definitely not a failure in any terms other than the overhyped ones. And right now, Electronic Arts could probably use all the guaranteed income streams and  non-failures that it can get. So what have the other bloggers been saying? Wizards and Wenches has a null reaction. Tobold discusses the attrition rate and why the early estimates were so high Syp@Waaagh analyses what the numbers mean to him I haven’t written about it in ...

Numbers, Grumble, Fumble, Stumble
ITG! I'm Talkin' Games — ... As more elegant writers than I have stated in so many words, 300,000 subscriptions is nothing to be ashamed of. Not by a long shot. Games that many have looked up to as (if for a short time) the greatest gaming experiences of the last decade have peaked at this level, or only achieved such after years of refinement. 300,000 is more than capable of development, and far from failing. ...

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Well over half…
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