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Quest design – fixing the symptoms?
Quest design – fixing the symptoms?
Summary: Blogger read interesting article about MMO quest design, but do not agree with that the right conclusions has been drawn from player behaviour analysis. Discuss among yourselves. Through Wandering Goblin I found an interesting article @ MMORPG.com by Sanya Weathers about quest ...
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Daily Blogroll 5/26 — Back to the Grind edition
West Karana — ... Sente of Ding World looks at the recent kerfuffle about the realities of quest-driven MMOs — if you need to complete a thousand quests to progress through the game, they aren’t all going to be peasant-boy-destroys-evil-empire. 9,990 are going to be kill ten kittens. MMO players are no different from everyone else — they want to waste as little time as possible, and they will only do your quest or anything else if it is not a waste of time. I personally don’t understand why more MMOs don’t go the EVE model, where progression depends only on the time ...

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