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Plot Refinement / NPC Intros
Been working a lot in Word, finalizing a lot of the plot details, and how conversations will unfold in my module. Jumping directly into the world editor is cool if you're just poking around, but it's better if you have an idea beforehand of how things work together. I have a previous ...
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Happy Halloween 2009
Tish Tosh Tesh — ... I’ve been having great fun with Halloween events in Wizard 101 and Puzzle Pirates, but that’s sort of… not normal.  When I tell neighbors I work on games, I get the standard blank stare and a “that’s nice” when they are actually trying to find a way to discreetly run away and tell their kids to avoid me.) Anyway, things worked out this year.  I didn’t need to find a role to play for Halloween this year, Ixobelle did it for me: Plot Refinement: NPC Intros Mwahahaha! (Is it terrible that I can actually identify ...

A peek into the process of game designing
The Pink Pigtail Inn — ... So I tell you all: go and have a look at how this toothbrush of a game is born. And as an extra bonus you'll get some giggles at the participation of some well known bloggers. ...

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teethandclaws.blogspot.com 5/29/2009 — Over at Bio Break , Syp has posed the following question : When is the last time a MMO story moved you in some way? I mean, really moved you to where you felt genuine emotion over the story (not just the game play) — anger, laughter, sorrow, regret, ...