Submit a Story!
Pirates of the Burning Sea » View Article
Buccaneers: We want to make their group skills more worthwhile and give them more active time in combat with less cooldown cycling. This means they gained some reload rate, improved Command skills, lower reset timers and loosened skill use requirements. Cutthroats: They’re close to where we want ...
Pirates of the Burning Sea » View Article
burningsea.com — We removed Refined Flour; Hardtack now requires Wheat as an ingredient. Provisions no longer require Refined Flour.... As a result of removing Refined Flour, we’ve also removed the Grain Mill, as it’s no longer required. We removed Maize; Cheesemaking ... (more) Pirates of the Burning Sea » View Article
Pirates of the Burning Sea » View Article
burningsea.com — 01/20/2009 | News | Rhaegar | Discuss William Kidd Issues Call to Action Against Dread Saints! The... Caribbean is erupting with reports of strange groups of pirates known as the Dread Saints. Few, if any, of the rumors surrounding these villains can be ... (more) Pirates of the Burning Sea » View Article
Comments
Blog Reactions

PotBS: v1.12 Patch Preview & Career Skill Tuning
WarCry Network : Latest News — Pirates of the Burning Sea fans will be happy to note several changes in the upcoming v1.12 patch. Among other things, 'career skill tuning' will come into the game based on player feedback. Find out what that means for your characters below. 1.12 contains a variety of changes to career skills. These changes are based on a combination of your feedback about the careers and data about how the skills and careers are getting used. There's a theme to the changes for each career: * Buccaneers: We want to make their group skills more worthwhile and give them more active time in combat with less cooldown cycling. This means they gained some reload ...

POTBS Career Skills Tuning Preview
Pirates of the Burning Sea Vault - The Ultimate Resource — ... Flying Labs Software brings Pirates of the Burning Sea players a preview of their career skills tuning efforts . 1.12 contains a variety of changes to career skills. These changes are based on a combination of player feedback about the careers and data about how the skills and careers are getting used. There’s a theme to the changes for each career. Beyond 1.12, they are looking at replacing some unused skills and restructuring some lines to be more thematically and mechanically appropriate, such as fewer mixed group and solo skills. You can read the specifics on the various ...

Related Content
Pirates of the Burning Sea » View Article
burningsea.com 10/23/2008 — 10/21/2008 | Rusty | Discuss It’s been quite a while since I’ve written a general overview log, and we’ve had a lot of activity going on over here to catch up on. First, we moved in new offices back in late August. I’m not really a fan of moving, ...
Pirates of the Burning Sea » View Article
burningsea.com 10/14/2008 — 10/14/2008 | Developer Log | isildur | Discuss Let’s talk about avatar combat. I’ve said before that our swordfighting system is where our ship combat system was a couple of years ago: the foundation of the system is there, and we’re confident we’re ...
Pirates of the Burning Sea » View Article
burningsea.com 2/13/2009 — 02/12/2009 | Developer Log | isildur | Discuss In my original plan for avatar combat, there were two supplementary skill lines that any fighting school could take. For various reasons, we ended up having to cut one of those lines, leaving us with only ...
Pirates of the Burning Sea » View Article
burningsea.com 11/18/2008 — 11/17/2008 | Developer Log | EricC | Discuss Hello there this is Eric, I am an environment artist here at FLS. I have been working on many exciting things for the past year in an effort to create the most awesomely monumental 17th century pirating ...
Pirates of the Burning Sea » View Article
burningsea.com 2/20/2009 — More battle types. Right now we offer a straightforward “deathmatch” game type where the side with the most kills wins. We envision a much wider variety of game types, each one providing a fresh and distinctive style of gameplay. Prize Pools. We’d ...
Pirates of the Burning Sea » View Article
burningsea.com 3/5/2009 — 03/04/2009 | News | Rhaegar | Discuss This will be a ship Skirmish event on the Testbed server, which we have dubbed “the Battle of Gull Point”. Using the magic of the skirmish system, you will be transported into a great four-sided battle where you ...
Pirates of the Burning Sea » View Article
burningsea.com 5/19/2009 — If you don’t turn a mission in, you can never progress to the next mission in that particular arc. It stalls the game. We want players to be progressing through mission arcs and storylines, not stopping at the most lucrative parts to repeat them. Once ...
Pirates of the Burning Sea » View Article
burningsea.com 5/7/2009 — 05/06/2009 | News | Rhaegar | Discuss We aware of a problem with port battles which is causing some of them to not start properly, resulting in a default victory for the defending side. We are actively working to solve this issue. As part of this ...
Pirates of the Burning Sea » View Article
burningsea.com 1/28/2009 — 01/26/2009 | News | Rhaegar | Discuss Today we’re launching a new regular feature on the Pirates of the Burning Sea website: the Ask Rusty podcast! Rusty. Ask him! This is your chance to ask Flying Lab Software CEO Russell “Rusty” Williams your ...
Pirates of the Burning Sea » View Article
burningsea.com 9/10/2008 — 09/09/2008 | Server Status | Aether | Discuss This Article In a remarkable collaboration between Community, ArtCo, Development and TestCo, I am proud to unveil the new Pirates of the Burning Sea website! This time around, we decided that we wanted to ...