burningsea.com - 11/25/2008
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11/24/2008 | HighLevelMob? | Discuss The avatar combat revision gave ConCo a really good opportunity to give a bit of a makeover to what NPCs could do. In the previous version of avatar combat, much of the strategy came from reducing your enemies’ balance to the point where you could damage ...
burningsea.com - 11/18/2008
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burningsea.com —
11/17/2008 | Developer Log | EricC | Discuss
Hello there this is Eric, I am an environment...
artist here at FLS. I have been working on many exciting things for the past year in an effort to create the most awesomely monumental 17th century pirating ...
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AvCom Revamp: NPC Archetypes
Pirates of the Burning Sea Vault - The Ultimate Resource —
... Another big 'ole bloggin' update can be found on the PotBS official site today, this time talking about NPC abilities and avatar combat. Dig in ! The avatar combat revision gave ConCo a really good opportunity to give a bit of a makeover to what NPCs could do. In the previous version of avatar combat, much of the strategy came from reducing your enemies balance to the point where you could damage their health. With that aspect gone, we wanted to figure out a way to keep avatar combat tactically interesting to players. What we ended up doing was grouping NPCs into different ...
Pirates of the Burning Sea's new NPC archetypes revealed
Massively —
Filed under: Fantasy, Historical, Pirates of the Burning Sea, Game mechanics, News items, PvE The latest Pirates of the Burning Sea developer blog focuses on the title's avatar combat revamp, which we've discussed a bit at Massively in the past. "AvCom Revamp: NPC Archetypes" is written by PotBS Content Designer Bryan Yarrow, aka 'HighLevelMob?'. In it, he introduces the NPC archetypes and the moves and abilities they can employ. "Now, NPCs will debuff you, combo you, set up big finishers, support their allies, and do a lot of other cool stuff as well," Yarrow writes. While the developers didn't want to ...
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