burningsea.com - 11/18/2008
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11/17/2008 | Developer Log | EricC | Discuss Hello there this is Eric, I am an environment artist here at FLS. I have been working on many exciting things for the past year in an effort to create the most awesomely monumental 17th century pirating experience! Our current task for the environment ...
burningsea.com - 11/25/2008
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burningsea.com —
11/24/2008 | HighLevelMob? | Discuss The avatar combat
revision gave ConCo a really good opportunity to give...
a bit of a makeover to what NPCs could do. In the previous version of avatar combat, much of the strategy came from reducing your enemies’ ...
(more)
Pirates of the Burning Sea - AvCom Revamp: NPC Archetypes
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PotBS: Rebuilding Environments One Town at a Time
WarCry Network : Latest News —
Pirates of the Burning Sea environmental artist, "Eric" has penned a really cool article about how developers are working to strip the game's towns of their 'generic' feel. There are some very cool before and after shots accompanying the article that you can see below: Hello there this is Eric, I am an environment artist here at FLS. I have been working on many exciting things for the past year in an effort to create the most awesomely monumental 17th century pirating experience! Our current task for the environment team is to create updated versions of all our in game towns to replace the generic re-used art that we currently have in place at ...
Environment Revamp Revealed!
Pirates of the Burning Sea Vault - The Ultimate Resource —
... been working on updating versions of all their in-game towns to replace generic art that is currently in place at most ports. That means a unique town for every port in the game! The best part about this process is the speed in which they are creating these new towns. In each town redo they will be keeping the same nav mesh so the overall layout will be very similar to the previous town. This greatly speeds up the revamp process since it gives us a framework to quickly build upon. A developer log must read! Lots of purty example images have also been included. -- ...
Feminizing the Female Avatars
Pirates of the Burning Sea Vault - The Ultimate Resource —
... In the latest PotBS Developer Log , BSHARP talks about making the female characters in the game less masculine. The reason that this has been an issue is because of a choice, made long ago, to have only one skeleton shared between both men and women avatar models. The reasoning behind the choice was one of savings, both in the production pipeline and in the memory footprint of the game. With only one skeleton, we would only need one set of animations and not one for each skeletonless work for animators on the back end and a smaller animation database in the game. The price ...
PotBS: Hot Pirate Chicks
WarCry Network : Latest News —
Pirates of the Burning Sea has long had some pretty burly looking gals sailing the seas. Luckily for you guys who like to look at the female avatars while playing, PotBS devs have 'feminized' them a bit. Find out how easy on the eyes the gals have become below: In the past couple of milestones, the character team and our graphics programmer have been working to make our female avatars less masculine. The reason that this has been an issue is because of a choice, made long ago, to have only one skeleton shared between both men and women avatar models. The reasoning behind the choice was one of savings, both in the production pipeline and in the ...
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