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If you don’t turn a mission in, you can never progress to the next mission in that particular arc. It stalls the game. We want players to be progressing through mission arcs and storylines, not stopping at the most lucrative parts to repeat them. Once you know about Just One More Time , you lose ...
Pirates of the Burning Sea takes bold step to curb mission farming
Pirates of the Burning Sea takes bold step to curb mission farming
massively.com — The latest devlog for Pirates of the Burning Sea is written by Lum and focuses on improving... the game's mission system , particularly fixing the problem of mission farming. Lum writes, "When we create big mission arcs, we design them to be a fun, ... (more) Pirates of the Burning Sea takes bold step to curb ...
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Pirates of the Burning Sea takes bold step to curb mission farming
Massively — The latest devlog for Pirates of the Burning Sea is written by Lum and focuses on improving the game's mission system, particularly fixing the problem of mission farming. Lum writes, "When we create big mission arcs, we design them to be a fun, engaging, and most importantly, a linear experience. We want players to get a sense of story and to do something interesting. We also want to reward players who accomplish the goals for those missions." He says that mission farming and the in-game monetary rewards aren't necessarily the problem, although it's not what the devs had in mind for ...

Black Bart's Gold Went Live Today!
Pirates of the Burning Sea Vault - The Ultimate Resource — Black Bart's Gold Went Live Today! [ Comment [image] ] Print News | Category: Community Build 1.15: Black Bart's Gold hit the Pirates of the Burning Sea servers today. Here's what FLS had to say about the new update! We will be upgrading our North American, European & Australian SOE live servers to build 1.15: Black Bart’s Gold during the usual maintenance window (1:30am-5:00am Pacific / 9.30am-1.00pm British Summer Time) on Thursday, May 28th. We had originally planned to perform this update on Wednesday morning, however the deployment of the patch to the download servers was delayed. We apologize for any ...

The journey is what you make it
Of Teeth and Claws — Writing for MMORPG.com, Dana Massey has an insightful article up this week. In his piece Dana explores the relentless grind to reach maximum level that the vast majority of players seem to be obsessed with, and how that effort is often less than engaging. Almost all MMOs revolve around maximizing experience and loot en route to some mythical endgame. How people do it really doesn’t matter. Players, even when given the choice, gravitate to efficiency over fun. Sanya Weathers mentioned this last week in her article on low level quest design. Many of the industry professionals she spoke to talked about ...

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