burningsea.com - 10/14/2008
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10/14/2008 | Developer Log | isildur | Discuss Let’s talk about avatar combat. I’ve said before that our swordfighting system is where our ship combat system was a couple of years ago: the foundation of the system is there, and we’re confident we’re on the right track, but we still have serious ...
massively.com - 10/15/2008
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massively.com —
Filed under: Fantasy , Historical , Pirates of
the Burning Sea , Game mechanics , PvP ,...
News items , PvE Swordfighting in Pirates of the Burning Sea is going through a major overhaul, not unlike how ship combat has evolved since the game launched. ...
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Pirates of the Burning Sea to get revamped avatar combat
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Major Avatar Combat Revisions Coming!
Pirates of the Burning Sea Vault - The Ultimate Resource —
Major Avatar Combat Revisions Coming! [ 1 Comment [image] ] Print News | Category: Official News Changes are on their way for the Pirates of the Burning Sea Avatar Combat System. In short, weve been stripping avatar combat down to its foundation and building up again. Weve learned a lot from the first major iteration of the system; we know what worked and what didnt, what was fun and what was dull. Weve gathered a lot of feedback from you as well as feedback from our internal test team. Weve applied that knowledge ...
Pirates of the Burning Sea to get revamped avatar combat
Massively —
Filed under: Fantasy, Historical, Pirates of the Burning Sea, Game mechanics, PvP, News items, PvE Swordfighting in Pirates of the Burning Sea is going through a major overhaul, not unlike how ship combat has evolved since the game launched. Flying Labs' Isildur has written a dev blog titled, "Avatar Combat Revision" which explains why changes were necessary, and how they envision the new system working. Ultimately, the changes are intended to bring Pirates of the Burning Sea's combat closer to Isildur's ideal system: "I wanted a system that would let me slice through armies of minions like a hot ...
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