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massively.com - 5/19/2009
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The latest devlog for Pirates of the Burning Sea is written by Lum and focuses on improving the game's mission system , particularly fixing the problem of mission farming. Lum writes, "When we create big mission arcs, we design them to be a fun, engaging, and most importantly, a linear ...
burningsea.com - 5/19/2009
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burningsea.com —
If you don’t turn a mission in, you
can never progress to the next mission in that...
particular arc. It stalls the game. We want players to be progressing through mission arcs and storylines, not stopping at the most lucrative parts to repeat them. Once ...
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Daily Blogroll 5/19 — Black Lung edition
West Karana —
... Remember Pirates of the Burning Sea aka EVE of the Caribbean? The pirate-themed historical trading MMO was based around three-realm RvR but never really struck a spark in players. Via Massively comes the news that Flying Labs thinks players are having fun the wrong way, by farming mission objectives that give the best loot. This has gotten to the point that that’s all people do, similar to the old problems with Warhammer’s scenarios and more recently with City of Hero’s Architect missions. Rather than making missions more fun or identify player perceived need ...
Related: somewhere beyond the sea somewhere


