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hgamer.blogspot.com - 11/26/2008
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Mark Jacobs outlined upcoming changes to Warhammer Online's open RvR game play. However, Mark simply missed the mark in regards to the true root of the problems plaguing WAR. The first thing Mark needed to address in his outline was the performance issue. None of the features listed will mean a ...
walloftext.info - 11/26/2008
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walloftext.info —
I feel cheated. Seriously. Why? For months we
have been trying to figure out why some bum
who does nothing wins a gold bag from a keep seige and yet another who damaged or healed his face off got 123rd in contribution with no hope of winning loot. ...
(more)
Mythic: The definition of the word "contribution" does ...
syncaine.wordpress.com - 11/28/2008
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syncaine.wordpress.com —
Warhammer is plagued by some rather terrible flaws,
flaws that should have been tested in beta. The
flaws have nothing to do with coding errors or graphical problems, but rather center around player actions and motivation. Warhammer Online’s ...
(more)
Warhammer’s major problem, the players.
bookofgrudges.wordpress.com - 11/26/2008
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bookofgrudges.wordpress.com —
And this is officially our 500th post. It’s
been a riot, and a bit of a roller-coaster,
from something that started as a little side project and very quickly escalated into being a whole lot more. We’ve loved learning a bit about ...
(more)
500th post - let’s make it a doozie!
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Shh… my wife’s asleep!
Blog Posts from "WAAAGH!" - Gameriot.com —
... And although this isn’t a PvE thing so much as a game-wide thing, I have to agree with Heartless here — for the love of all that is holy, your number one priority should be fixing the hitching, lag, stuttering and generally poor graphical performance of massive combat. For some reason, Reikland factory has been a near-slideshow for me, which apparently hits some players and not others (it could be a NVidia card problem, I dunno). My card and computer can handle maxed-out settings on Fallout 3 with no problem. I shouldn’t have to learn to ...
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