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News - Interview: CCP's Ward Talks Getting Agile With EVE
By switching from a "waterfall" development timeline to the agile method, EVE Online developer CCP was actually able to release Apocrypha , its biggest expansion yet to the space-based MMO, in less time than it took to release previous expansions. Here, EVE lead designer Noah Ward talks to ...
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CCP's Ward Talks Getting Agile With EVE
EVE Vault - The Ultimate Resource — ... Gamasutra chats with EVE Lead Designer, Noah Ward, about the team's switch from a "waterfall" development cycle to the agile method, and how it allowed for a smooth Apocrypha launch. How did your development work before, and what made you change over? We used to be on a waterfall development schedule.It worked that we would ship something in Winter, and then we would start again in the design and programming and key way phase -- approximately two months for the various phases -- and every six months, we would release something. But now that we've switched over, we don't have ...

CCP Games boosts productivity with agile development
Massively — ... and it's just amazing to see how much is actually produced in those two weeks." Continue reading CCP Games boosts productivity with agile development Filed under: Sci-fi, EVE Online, Expansions, Interviews, MMO industry CCP Games boosts productivity with agile development originally appeared on Massively on Tue, 21 Apr 2009 09:00:00 EST. Please see our terms for use of feeds. Read | Permalink | Email this | Comments

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