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MMO Antiquities - Loot
MMO Antiquities - Loot
A brief discussion on how itemization in MMOs once was and how developers can benefit from that today.
MMO Antiquities - Grouping
MMO Antiquities - Grouping
ferrel.me — Ferrel reminisces about some of the traditional features that MMOs used to include in the Antiquities series.... This week we look at grouping. (more) MMO Antiquities - Grouping
And Lo, The Seventh Seal Was Opened
brokentoys.org — SOE opens an item shop for Everquest and Everquest 2. More details on Kendricke’s blog . Internet... explodes . Good thing they have experienced community managers ! My thoughts? I’ll be brief. I don’t think this is appropriate ... (more) And Lo, The Seventh Seal Was Opened
Everquest I & II go microtransactions
tobolds.blogspot.com — SOE just announced their newest venture, called Station Cash , offering microtransactions, the ability to buy in-game... items for cash. Most are vanity items, but there are also xp potions, which give you a buff that increases the rate in which you ... (more) Everquest I & II go microtransactions
2 Comments
  • EmilyBlips EmilyBlips
    +1
    Hey Ferrel, are you familiar with the FFXI drop system? Not that I really am either (yet?), but I was listening to some people talking in the van from the airport to the fan festival last week and they were talking about some drops that sound really harsh similar to what you were thinking. Just wondering if you've experienced that and like that better?
    Posted 12/16/2008 respond (flag)
  • Ferrel Ferrel
    +1

    I know FFXI is known for some serious endurance tests so it would not surprise me if the loot system was similar. Most of my experience is with American MMOs.

    Since EverQuest, other than raid drops, most of the world loot has been kind of hokey and random. 

     I'm not sure what is wrong with having titled loot that actually makes your character better!

    Posted 12/16/2008 respond (flag)
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