blackprophecy-game.com - 7/21/2009
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Community Q&A - Issue #2 - Page 1 Community Q&A - Issue #2 - Page 1 Black Prophecy Community Q&A with Lead Programmer Marco Nowara and QA Manager Stephan Bast In the last issue Community & PR Manager Chris Schuett interviewed Kirk and Simon from the management team, and this time around ...
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Black Prophecy Community Q&A
WarCry Network : Latest News —
The second community Q has been published on the Black Prophecy website . Lead Programmer Marco Nowara and QA Manager Stephan Bast take on the questions. Keep reading! Chris: What kind of technical challenges and difficulties do you encounter in the development of an MMO? Can you say offhand that the development of a single-player game is "easier" to accomplish? Marco: Yes, single-player games are much easier to develop. There is no need for net code, a task distribution between client and server and the forced necessity to prevent cheating. Even in a pure multiplayer game ...
New team Q&A for Black Prophecy shines light on development staff
Massively —
... would be for Reakktor Media to take a couple pictures of the people we're learning about next time. Knowing what someone looks like goes a long way to making them seem like a real person. Filed under: Sci-fi, New titles, News items, Black Prophecy New team Q&A for Black Prophecy shines light on development staff originally appeared on Massively on Wed, 22 Jul 2009 09:00:00 EST. Please see our terms for use of feeds. Read | Permalink | Email this | Comments
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