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GDC 2009: Warhammer's Barnett pounds out game theory - PC News at GameSpot
Paul Barnett is a man with an opinion. And, unfortunately for show organizers of the 2009 Game Developers Conference , his opinion is that the annual game maker confab isn't all it's cracked up to be. Such is the way that Mythic Entertainment's senior creative director began his session at this ...
Barnett Does GDC, GDC Survives The Experience
brokentoys.org — Apparently, being a DIY punk involves giving a talk that has nothing to do with what you... promised you’d talk about . Game design theory is very complicated, he said, because people are overthinking the problem. “Theories in design are ... (more) Barnett Does GDC, GDC Survives The Experience
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Barnett Does GDC, GDC Survives The Experience
Broken Toys — Apparently, being a DIY punk involves giving a talk that has nothing to do with what you promised you’d talk about. Game design theory is very complicated, he said, because people are overthinking the problem. “Theories in design are as timeless as the fashion of hats,” he said. The theories, he continued, are a means to sell a product and are nothing more than a series of catchphrases that get traction and are then sold to people. “This is because we don’t like chaos, we don’t like uncertainty,” he said. ...

In Case You Missed it: GDC 2009
Warhammer Vault - The Ultimate Resource — ... a lack of resources." From the popularity of pirating and sharing games in grade school, Barnett says he played about 7,600 games at a young age. That’s a lot of games, but I’ll believe him because he kept a list. He then blames consoles and the love of hardware (it’s true!) for the demise of that golden age and the death of accessibility to designing your own game, something that Wii Ware, XNA and Flash games have now made possible again sparking a second Golden Age of games. While Gamespot ...

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