g4tv.com - 8/27/2009
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dw5i4z69tp BioWare is attempting to make Star Wars: The Old Republic different than any other MMO. One of the ways it plans to do this is through story. Lead writer Daniel Erickson met with G4tv.com at GamesCom 2009 to discuss the game's combat, writing process, gameplay consequences, and more. ...
media.pc.ign.com - 8/22/2009
swtor.com - 8/29/2009
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swtor.com —
Champion of the Dark Side An unstoppable force
of darkness, the Sith Warrior is entrusted with the...
task of destroying the Empire’s enemies and enforcing Sith domination across the galaxy. The Warrior channels the destructive emotions of fear, anger, ...
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Star Wars: The Old Republic | Classes
jobs.gamasutra.com - 8/31/2009
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jobs.gamasutra.com —
BioWare, the newest member of the incredible family
of EA studios, has created some of the world's...
best-selling titles including the award-winning Baldur's Gate™, Neverwinter Nights™ series, and Star Wars®: Knights of the Old Republic™. Original ...
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GamesCom: G4TV Interviews Daniel Erickson
Moon Over Endor —
During GamesCom G4TV had a brief interview with lead writer Daniel Erickson. Here is their post on the onterview: BioWare is attempting to make Star Wars: The Old Republic different than any other MMO. One of the ways it plans to do this is through story. Lead writer Daniel Erickson met with G4tv.com at GamesCom 2009 to discuss the game's combat, writing process, gameplay consequences, and more. He said: "We have this very long story arc that we can bring things back to. You may have completely forgotten that ...
Star Wars: The Old Republic lead writer Daniel Erickson on scope of the project
Massively —
If you've been following along with our coverage of Star Wars: The Old Republic you'll know that BioWare has placed incredible emphasis on writing for SWTOR. As the game is fully voiced, the complete script is roughly 40 novels in length. G4tv's The Feed has a GamesCom 2009 video interview with SWTOR Lead Writer Daniel Erickson that explains more about what a huge undertaking the game has been from a writing perspective. Erickson explains that BioWare's challenges aren't ...
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