Submit a Story!
topics:

Five Years of Warcraft: Speaking With Blizzard's Rob Pardo
Five Years of Warcraft: Speaking With Blizzard's Rob Pardo
Mega-MMO World of Warcraft turns five this month, and to celebrate, our sister site The Escapist sat down with Blizzard's VP of Game Design, WoW mastermind Rob Pardo to chat about the lessons they've learned, the mistakes they've made, and how they'd like to beat themselves at their own game. ...
Blizzard's Rob Pardo Talks Five Years of Warcraft
Blizzard's Rob Pardo Talks Five Years of Warcraft
escapistmagazine.com — World of Warcraft turns five this month, and we sat down with Blizzard VP of Game Design Rob Pardo to chat about the biggest triumphs and biggest mistakes of the mega-MMORPG, and why he's not worried that their new MMOG will kill it. (more) Blizzard's Rob Pardo Talks Five Years of Warcraft
Comments
Blog Reactions

WoW: Looking Back At 5 Years
gamebunny — ... WORLD OF WARCRAFT: Happy Friday the 13th everyone! There’s an excellent interview with Blizzard’s Rob Pardo available today at WarCry. It makes for good weekend reading. ...

BlizzCon 2010 Update, Quest Tracker Preview, Rob Pardo Interview
Worldofraids News — ... At any rate, they interviewed Rob Pardo about the 5-year anniversary of World of Warcraft, and he dropped some interesting pieces of information. For one, he feels the biggest mistake made in World of Warcraft so far was the arena system, mostly because the game wasn't designed from the ground up with competitive PvP and e-sports in mind. ...

5 Years of Change
Heartless_ Gamer — ... I have this theory that, when you're a really elite hardcore gamer, what you really want - what drives you - is that sense of competition; really having that gap between you and the less skilled, and more casual. That's what drives you, and that's not different no matter what game you're playing: WoW, Counterstrike, Warcraft III, games like that. You strive to make the gap as big as possible.My commentary can't do the interview justice. Catch the full transcript here. ...

The Changing Face of WoW Customer Relations
Welcome to Spinksville! — ... It is very clear that with Warcraft, Blizzard has been moving more and more in the direction of sharing information and views with the players. The latest example of this is in an excellent interview that Rob Pardo gave to Warcry. ...

What I take away from the Pardo interview
Kinless Chronicles — ... What happens when a hardcore guildmaster of hardcore raiders designs a game: World of This Prologue You come from a humble background and are brought to the big city to prepare yourself for the war you’ve only heard about. Chapter 1 Level yourself from 1 to Level Cap.  And be quick about it.  You, slacker, are holding up your friends. Chapter 2 Raid the latest and greatest.  If you managed to keep up with your “friends.” Chapter 3 Loot! Epilogue There is no happy ending.  That ...

On WoW and Little Old Ladies
Bio Break — ... Warcry did a great interview with Rob Pardo of Blizzard concerning WoW’s 5th, and there were a few quotes I wanted to pull and comment upon: ...

5 Years In
Rawrbitchrawr — ... Rob Pardo gave an interesting interview in WarCry last week. If you missed it, you can read the full interview here. One portion in particular that caught my eye discussed Blizzard’s view of other MMOs and specifically the idea of a WoW Killer. ...

Episode 66 – T Time With Turpster
Twisted Nether Blogcast — ... patch notes) - ICC is up on the PTR for testing. - Occulus gets a nerf. - No longer need to do all wings to get the Saphiron (probably in prep for the weekly raid quests) - New quest tracker is back in the UI for this patch. Think of it as everything from Questhelper except for the arrow from TomTom. Viva Las Blizzcon! Blizzcon! in July!! in Vegas!!.. or not. In an interview Rob Pardo admits that adding Arenas wasn’t the best design choice. (link) Wrath is now a year old. Happy B-day (release was 11/13/08) (link) ...

Third faction and a single vision.
One Shard — Over at ‘Warcry’ there is an interesting article about ‘World of Warcraft’s’ 5th year anniversary. The interview comes across as quite honest and open. Something I’d expect from ‘Mythic’ rather than top of the heap ‘Blizzard’ (remember when Jeff Hickman talked about War’s mistakes). http://www.warcry.com/articles/view/interviews/6773-Five-Years-of-Warcraft-Speaking-With-Blizzards-Rob-Pardo It was interesting how ‘Warcraft’s’ vision has changed since development in its launch and even up through its 5 year life. This ...

Do Great Games Take A Decade?
Mike Darga's Game Design Blog — ... 10 years to really hit its stride, but our first instinct is to only think of the time that a game has been live, not the years of development before release. CCP was founded in 1997, and developed a board game "in its first three years" to help finance EVE. I can't find anything specifically stating when EVE's development began, but it seems to have been sometime 1999 or 2000. EVE is now a ten year old piece of software. As of this month, so is World of Warcraft, according to Rob Pardo: But if you do want to try to be that No.1 MMO, it's ...

What Blizz Wants To Give Raiders - And What It Doesn't
Leafshine: Lust for Flower — ... III, games like that. You strive to make the gap as big as possible. So I certainly think that there is that sense that "Hey, I remember back when I had to walk uphill to school in snow both ways, and other players don't have to do it as hard as I did!" There's naturally going to be some resentment, but in the bigger picture, it doesn't diminish their accomplishment at all. They're still better and more skilled - but the gap has changed. via www.warcry.com That's from an interview with Rob Pardo of Blizzard, that I've had ...

Related: five years of warcraft: speaking with blizzard's rob pardo
Five Years of Warcraft: Speaking With Blizzard's Rob PardoWarCry Network : Latest News
Mega-MMO World of Warcraft turns five this month, and to celebrate, our sister site The Escapist sat down with Blizzard's VP of Game Design, WoW mastermind Rob Pardo to chat about the lessons they've learned, the mistakes they've made, and how they'd like to beat themselves at their own game.