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Exclusive WAR State of the Game Interview with Mark Jacobs
Exclusive WAR State of the Game Interview with Mark Jacobs
Questions by Cody "Micajah" Bye (Managing Editor) and Garrett Fuller (Industry Relations) Answers by Mark Jacobs (VP, GM Mythic Entertainment) The launch of Warhammer Online: Age of Reckoning has arguably been one of the smoothest game releases in MMOG history. With its combination of compelling ...
State of The Game - Mark Jacobs
herald.warhammeronline.com — Folks, After over three years of work and one of the smoothest launches in MMORPG history, WAR is moving quickly towards the end of its first month. This is a perfect time to take a look at where we were, where we are and where we are going. First, on ... (more) State of The Game - Mark Jacobs
MMO WAR // Interview
gamesindustry.biz — Massively multiplayer online games, or MMOs, are a growing market. People see Blizzard operating World of Warcraft and imagine bags of money and critical acclaim. Very few companies rise to the occasion of producing an MMO and fewer succeed in ... (more) MMO WAR // Interview
Allegedly Blocked From Beta, ‘World Of Warcraft’ Designer Plays ‘Warhammer Online’ Anyway
Allegedly Blocked From Beta, ‘World Of Warcraft’ Designer Plays ‘Warhammer ...
multiplayerblog.mtv.com — When I spoke with EA Mythic head Mark Jacobs earlier this year about developing MMORPG “ Warhammer Online ,” it was inevitable that we talked about the competition — namely a little game called “ World of ... (more) Allegedly Blocked From Beta, ‘World Of ...
1 Comment
  • EmilyBlips EmilyBlips
    +1

    Great interview that goes a bit more in-depth on the issues he covered in the address the other day.

    Re: crafting - I'm glad it's different from other games! Cultivating is sort of addicting in a stupid way ;D

    Posted 10/21/2008 respond (flag)
Blog Reactions

Convenience Trumps All
NecroRogIcon — ... in different directions. For instance, an activity could be fun, but the players may feel discouraged if it doesn't provide experience. It's great to be social, but if solo'ing is the fastest way to level, players will shun teaming up. The first two motivations can be considered incentives in their purest form, in a way they are both rewards although it's important to separate them because one will motivate a certain type of player whereas the other may not. In an interview with Ten Ton Hammer, Mark Jacobs repeated an established adage in MMORPGs: ...

Fireside Chat With Mr. Jacobs
Blog Posts from "WAAAGH!" - Gameriot.com — ... Ten Ton Hammer staged a nice follow-up interview with Mark Jacobs after his well-publicized “State of the Game” article last week. Here you can read part one and ...

Da Bloody Twenty - October 23
Blog Posts from "WAAAGH!" - Gameriot.com — ... @ Potshot - Great ideas how to invigorate interest into open world RvR. Eight… “A Pocket Guide to Pocket Items” @ Ground Zero - I’ve got something in my front pocket for you, why don’t you reach inside it and see what it is? Seven… “Questing, Persistence, WAR” @ Stylish Corpse - Curse you, Foozles! Curse you all! Six… “State of the Game Interview” @ TTH - A good follow-up to Mark Jacob’s ...

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