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Drastic changes needed for Warhammer Online
I promise this won’t be a depressing entry. I want to start off though by setting the tone for why some of these changes need to come to the game and why action taken sooner, rather than later, is mandatory. Today was another rotten day for me because I was notified that yet another ...
The WAR Backlash
The WAR Backlash
mmognation.com — We all knew it would come, of course. Folks who have ... perhaps not experienced the full heartbreak of MMO after MMO ... psyche themselves up and get ready and raring to go. From optimistic post-launch experiences at K&G;'s site to this ... (more) The WAR Backlash
Good choice to not shoot yourself in the foot, Mythic
keenandgraev.com — The decision I’m referring to is tonight’s hotfix to remove the change made to the game in the 1.0.4b on 11/11/2008 (yesterday). This change was a heinous, horrible, and downright stupid (sorry for being blunt but it was) change to the ... (more) Good choice to not shoot yourself in the foot, Mythic
Not Done Yet — Not By A Long Shot
Not Done Yet — Not By A Long Shot
waaagh.wordpress.com — I tried a number of lead-ins for this post, but they all struggled until I said what I wanted to say, which was this: Even after reading dozens of highly negative, disillusioned, sometimes vitriolic articles and posts about Warhammer Online, ... (more) Not Done Yet — Not By A Long Shot
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Is WAR really DAOC 2.0?
Snaffy's Space — ... This post is inspired by Keen’s “get out the hatchet” entry about many of his friends quitting WAR, including a founding guild member and friend and his very own brother, Graev. His post is very contructive in my opinion, and I agree with almost all of his points completely. ...

Can RvR Ever Work?
pΘtshΘt — ... Been reading a few of the “Woe is WAR” posts floating around like Keen’s and on The Greenskin.  I’m reminded of similar discussions around Pirates of the Burning Sea (technical issues aside) as the struggle for the soul of the game evolved. I’m left with the question in my brain of whether a primarily Realm versus Realm MMO can really have any chance of succeeding, or whether the MMO genre is really just too poorly suited to this kind of gameplay. A persistent world with persistent characters comes with a price that may ...

The WAR Backlash
MMOG Nation — ... fight goes a long way to making me feel as though world PvE combat actually means something and has context — that I can strain my believability to the point where I accept that these mobs have an identity of their own. (And not to pile on or anything, but can I put a vote in that WAR needs a bit more in terms of death animations?)” This is probably my favorite example, wherein Keen essentially espouses the viewpoint that Mythic should dump most of Warhammer’s core design concepts. Drastic changes needed for Warhammer Online “All around me my friends, brother (yep, Graev ...

Some of the cooler RvR ideas I’ve read lately…
Snaffy's Space — ... who are holding the keep a discount on prices.2) Decrease the cost of claiming keeps. If the maintenance cost was 1 to 3 gold per hour, it would become much more affordable. At the moment, only the richest of the zerg guilds can afford it. ———— Put level 40’s in their own scenarios …Level 28-39s are competing for renown and xp. All level 40’s care about is renown. Via: http://www.keenandgraev.com/?p=1653 If the enemy chooses not ...

Da Bloody Twenty - November 20
Blog Posts from "WAAAGH!" - Gameriot.com — ... “Drastic Changes Needed For Warhammer Online” @ Keen and Graev’s - Lots of good points here, but I’d definitely add one more: /dance. ...

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