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Combat Alternatives
peace_bday_259_20080416-152905 MMO creators seem to be trapped in a dilemna — they know that the genre has become far too combat-centric, favoring that mode of interactivity with the game (meet interesting things and then kill them) over most all others. It’s understandable why this is so — ...
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Daily Blogroll 5/26 — Back to the Grind edition
West Karana — ... Syp says, maybe it’s cookie-cutter combat itself that’s making people board the Ennui Express, and perhaps if MMOs look more toward alternatives means of progressions as recent games are doing with card games, mini-games, vehicles and achievement systems, they could bring new life to old ideas. I just want to point out to Syp that Wizard 101 is based on a card game, not mini-games, though it does have mini-games. ...

MMO pacifism: Expanding combat alternative systems
Massively — ... He came up with a fairly extensive list of established features that could use some buffing up in his opinion, including: crafting, mini-games, puzzles, trading card games, vehicle action, achievements, and diplomacy/politics. Head on over to read his thoughts. ...

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