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weritsblog.com - 26 days ago
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When the fortresses were removed in WAR's 1.3.2 patch, the intention was to get campaigns moving again. It was successful but perhaps too successful. On some servers, city sieges are occurring too frequently, resulting in some players being locked out of their city. Mythic is ...
forums.warhammeronline.com - 26 days ago
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forums.warhammeronline.com —
Guild Hall access and functionality will no longer
be tied to City rank. All privileges granted by...
the Guild Halls will be available in a 1-Star City. Cities will now start to recover rank more quickly. We have drastically sped up the effort required ...
(more)
City Siege Concerns - Short Term Changes
forums.warhammeronline.com - 26 days ago
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forums.warhammeronline.com —
Guild Hall access and functionality will no longer
be tied to City rank. All privileges granted by...
the Guild Halls will be available in a 1-Star City. Cities will now start to recover rank more quickly. We have drastically sped up the effort required ...
(more)
Age of Reckoning
epicslant.com - 29 days ago
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epicslant.com —
MMO guilds have the distinct quality of being
similar to each other in general ways but unique...
in the specifics. One generality they do share is that no matter how they’re organized, the guild leader will be the most visible role to both members and outsiders. The visibility of the guild ...
(more)
The Guild Leader Revised
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Warhammer Online interim city siege fixes
Massively —
... a suite of interim city fixes.
Check out the official forums for the complete run-down. A few notables include: The durations of stage 1 and 2 city siege have been cut in half, many parts of the city are no longer tied to city rank, city rank recovers much more quickly, and the Reikland Factory and Twisting Tower scenarios are making a comeback to provide those not engaged in city siege with something to do.
Many players and bloggers have pointed out that these fixes only address the symptoms and not the core issues related ...
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