Champions Online pushes release date back
Massively —
... time to polish the game to a mirror shine first. We also hope that this heralds a new mindset from all MMO companies; don't release until it is done. [Via Twitter] Filed under: Super-hero, Launches, New titles, News items, Champions Online Champions Online pushes release date back originally appeared on Massively on Sat, 16 May 2009 14:30:00 EST. Please see our terms for use of feeds. Read | Permalink | Email this | Comments ...
Champions Online Delayed For More Polish Time
Worlds In Motion —
... "We wanted our fans to hear this from us first," says a message on the game's official site. "We’re changing our Champions Online launch date from July 14th to September 1st of this year." ...
Champions: About delay
The Common Sense Gamer —
As most of you probably know, Champions has been delayed to September 1st of this year:
Why? Here’s what our own Bill Roper, Design Director and Executive Producer on Champions Online, had to say about it:
“It is critically important for an MMO to be as good as it possibly can be at launch. Through our constant dialogue with our vocal and supportive community of beta testers, we quickly realized that in order to implement certain features that we all considered important the development of Champions Online would require more time. So that’s ...
Cryptic's Bill Roper on balancing powers in Champions Online
Massively —
When news came in of the Champions Online launch being delayed to September, a few of the writers at Massively were despondent. It's always better for a game to launch once it's solid rather than release in a buggy state, though. While we wait for the re-scheduled September 1st launch, we're keeping up with the news and interviews surrounding the upcoming superhero title. In fact, we've just come across an MMOCrunch interview with Bill Roper, executive producer of Champions Online you might be interested in. Roper gets into how some of the game ...





