Life In Wartime
Broken Toys —
Jeremy Monken tells his story of savage weirdness and branded coffee mugs as a CSR for Warhammer Online to the Escapist.
At Christmas, the company provided a catered meal for the CSRs who had to monitor an in-game event and work through the holiday. I don’t know if our bosses just ordered what they usually did, but the surplus of food made it seem like our department’s slow decline had gone unnoticed. There was enough food for an army, but only a handful of us were left. For weeks afterward, the break room fridge overflowed with unopened trays ...
Heartless_ View: Casualty of Warhammer
Heartless_ Gamer —
It all started, as so many things do these days, with an Internet news posting. In 2008, after almost four years reviewing games and covering industry news and events, I lost my job. In my search for new work, I came across a posting for QA/customer service jobs at Mythic Entertainment for Warhammer Online: Age of Reckoning. I didn't have much of a technical background aside from being a lifelong gamer, but I had a few years of customer service experience, so I shot them a resume. I heard back a month later and started at Mythic a week after that. I initially ...
Former Warhammer Online GM gives perspective on game's decline
Massively —
... reviewer for a D.C. newspaper turned Warhammer Online GM at Mythic Entertainment. Continue reading Former Warhammer Online GM gives perspective on game's decline Filed under: Real life, MMO industry, Warhammer Online Former Warhammer Online GM gives perspective on game's decline originally appeared on Massively on Fri, 07 Aug 2009 19:00:00 EST. Please see our terms for use of feeds. Read | Permalink | Email this | Comments
The Instance #158 – How I Met Your Brood Mother
The Instance! World of Warcraft Podcast —
... Jeremy Monken is a former employee of Electronic Arts who was kind enough to share with us his story of working at Mythic Entertainment during the final days leading up to the launch of Warhammer Online: Age of Reckoning. As a former employee of EA, he is not at liberty to discuss any proprietary technology or internal conversations. The information presented in this article is his opinion, or was taken from news sources external to EA, or was made public by Mythic Entertainment or Electronic Arts. It is also one hell of a story. ...





