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Anti-Aliased: You don't need PvP to be successful, honest
Anti-Aliased: You don't need PvP to be successful, honest
Player vs. player combat has always been a double-edged sword, in my opinion. While it has the ability to be an amazing part of a game, I find that it usually falls flat thanks to a few loudmouthed jerks and people who exploit their way to "fame." Please note the use of fame in quotation ...
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West Karana — ... kinda tells me that AoC’s real strengths may lie in its PvE arcs. Colin Brennan over at Massively touched upon this yesterday when he asked if PvP really was the “killer feature” that conventional wisdom insists all new MMOs must have in order to gain cred with MMO players. Even though I play on Spellborn’s PvP server, I admit, PvP is not my reason to choose a game. I’m more likely to look for a game with good customization and a rewarding PvE experience. The more games talk about their blood, gore and random killing, the less I am likely to play. ...

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