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heimburg

heimburg

Claimed Blog: Elder Game

MassiveBlips Member since Feb. 16, 2009

Two Kinds of Developer Relations
eldergame.com — There seem to be two main ways that MMO developers interact with players. These two ways have... serious pros and cons, but too often the choice isn’t made consciously. Instead, the choice comes from the culture and situation the team finds itself in. But if you make an explicit decision, ... (more) Two Kinds of Developer Relations
The Tragic Story of The Cussing NPCs
The Tragic Story of The Cussing NPCs
eldergame.com — (The following story is an imagining of what may have led to the sad tale of the... cussing NPCs in Champions Online. It is all conjecture based on past experiences with very similar issues.) As far as the Champions CSR team was concerned, the game had been doing really well in beta. Sure, they ... (more) The Tragic Story of The Cussing NPCs
Champions Online: Please, Fix This, Hurry
eldergame.com — I know how easy it is for a game to die early in its life. Asheron’s Call... 2 had a promising career as a small but profitable MMO, but that was dashed very early because the game’s chat system broke for nearly three months(!), and due to political concerns with our publisher, ... (more) Champions Online: Please, Fix This, Hurry
Think Like a Designer
eldergame.com — “Learn to think like a designer, not a player.” You’ll hear this a lot from game developers... giving advice to would-be designers. And it’s not wrong … but taken at face value, it leads to being a sub-par designer. There’s no value in mimicing what you think ... (more) Think Like a Designer
Reinforcement Concepts for Designers
eldergame.com — All game designers should take a few courses in psychology. This will help a lot more than... you think, especially if you’re aiming to be a systems designer (as opposed to a level or content designer). Game design is an application of psychology: the goal of a game is typically to entertain ... (more) Reinforcement Concepts for Designers
How to Find an MMO Job That Doesn’t Suck
eldergame.com — Someone asked me the other day if they should even bother applying for an MMORPG job. I... make the career sound so crappy in other blog posts … maybe it’s best not to even try? Well, most MMO jobs are terrible. But if you see a job that sounds interesting to you, I’d ... (more) How to Find an MMO Job That Doesn’t Suck
User Generated Quests and the Ruby Slippers
eldergame.com — Do you remember this part from the Wizard of Oz movie? It’s my favorite part: GLINDA You... don't need to be helped any longer. You've always had the power to go back to Kansas. DOROTHY I have? SCARECROW Then why didn't you tell her before? GLINDA Because ... (more) User Generated Quests and the Ruby Slippers
SmartFoxServer: The MMO Engine for Indies?
SmartFoxServer: The MMO Engine for Indies?
eldergame.com — Run Screaming… If I were to tell you that I was thinking of making an MMO with... a database-centric design, using a DB to serialize entities from one sub-server to another, you would be in good company if you thought I was a dumbass. Darrin West, the architect at Emergent Game ... (more) SmartFoxServer: The MMO Engine for Indies?
Unity 2.5: The Fast Track To an Indie MMO?
Unity 2.5: The Fast Track To an Indie MMO?
eldergame.com — The Need To Make An MMO Sandra and I worked in the mainstream MMO industry for a... long time, but a couple years ago, we stopped. We stopped because we better understood what we wanted: neither of us was real happy making MMOs. What we wanted most of all is to run MMOs. Unfortunately for us, ... (more) Unity 2.5: The Fast Track To an Indie MMO?
Why We Play MMOs
Why We Play MMOs
eldergame.com — Learning Is Fun … Have you read Raph Koster’s book, Theory of Fun for Game Design ?... It’s one of those books that people are always telling game designers to read. But I hate it. I hate Raph Koster’s book because it teaches such a shallow and non-universal lesson: ... (more) Why We Play MMOs
Don’t Throw Out the Subscription Model
eldergame.com — If you go to a game conference about MMOs, you’ll hear about how awesome microtransactions arem and... how they’re the key to the future. They have several huge benefits: Low barrier to entry for new players because the game is free. Although most players don’t pay ... (more) Don’t Throw Out the Subscription Model
Innovation or History?
eldergame.com — Tobold, my favorite MMO-player everyman, recently posted a short piece on the value of combat targeting .... He seems pleased that the developers of both Darkfall and Age of Conan tried to do something new with combat, but notes that the lack of targeting in Darkfall especially doesn’t do ... (more) Innovation or History?